Thoughts on Video Game Clubs in Schools…

Three years ago, several students approached me and asked if I would sponsor a video game club at our high school.  Well, I have to say that I was somewhat reluctant at first.  For one thing, as I have aged, I have not been too involved in playing video games.  And, as a classroom teacher…in a room full of computers…I had gotten very frustrated with my “game freaks” who wanted to play computer games instead of listen to my instruction.  I do remember the days, however, when I rushed in the house after getting off of the bus to play Frogger, PacMan, and Asteroids…gosh, those were the days!  So, with an open mind (and permission from the principal!), I tried to think about the ”passion” that this select group of young people had for their activity of choice and I agreed. 

 The club now has over 25 active members and meets almost every Thursday afternoon in the Media Center for an hour and a half.  The members bring their own gaming systems and games.  Club officers are in charge of setting up and planning the meetings.  They develop agendas for the meetings that consist of ideas and discussions regarding things such as new and improved game systems, upcoming “game festivals” and tips for writing stories for games.  After the agenda items are addressed, the students are free to play their games.  They play everything from baseball to Mario to DDR (Dance Dance Revolution) to Guitar Hero.  And, yes, I even allow them to play Halo sometimes. 

 The adults who enter the Media Center on a Thursday afternoon sometimes question my sanity.  I certainly understand the skepticism, but I also believe that my committment may be making a difference in someone’s life.  I’ve seen many students get involved who might otherwise go through four years of high school without joining any extra-curricular activities.  Some of the members “appear” to be somewhat withdrawn, but, believe me…they come alive when they start talking “game stuff.”  I’ve seen students make new friends who may otherwise be sitting alone during lunch.  Our school has even listed the Video Game Club in the School Improvement Plan as a means for providing activities that reach diverse populations. 

So, overall, I believe that the VGC has been a success.  I must say, that I tried to make a little glass of lemonade three years ago with those lemons who were standing in my doorway with unkempt hair and big brown begging eyes.  Any thoughts of your own?

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3 Comments»

  jpoletti wrote @

Wow! Who knew that gaming was alive and well at CHS. Now, with the advent of the “Life is Good” blog I can stay informed. I watch gamers and am amazed. They are solving problems that get increasingly complex. The game environments are rich and compelling. When these twitch-speed students show up in class, must teachers be equally compelling to capture their attention? Just wondering….

David Warlick does a nice presentation on gaming and education. Also, google Marc Prensky. He has some cogent thoughts here as well.

  James Butler wrote @

Studies monitoring brain activity show that watching TV requires the least amount of brain activity. Even lower than students sitting in complete darkness for an hour. TV is passive, the screen thinks for you. That is why I find watching Oprah at the end of the day so relaxing. Parents and baby sitters learned long ago that a Disney movie will put the kid in a comma. Even game shows require no brain activity; you are watching someone else think. Is Sesame Street bad? Likely, since it does not promote brain growth and development among the young.

But …. Video games are not passive. The player is mentally engaged in the game. It would be interesting to compare brain activity in someone playing an X-box compared to watching an “educational” program. Perhaps, video games are a step forward; at least when compared to the generations of children raised on television.

  mtemple wrote @

Thanks for your comment, Mr. Butler. I agree that it would be quite interesting to compare gaming to viewing an educational program as it relates to brain activity. Would it be possible for you to initiate such an experiment within any of your classes? If not, are there any other classes within the Science curriculum that may be able to do so?


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